Python offers some basic functions, some of which are introduced above. Besides those, Python offers a large assortment of so-called “modules,” which contain many more useful functions. To use functions from a module in your program, you have to import the module, by writing a line import <modulename> at the top of your code. You can then use all the functions in the module, though you have to precede the function calls with the name of the module and a period, e.g., to call the sqrt() function from the math module (which calculates the square root of a number), you call math.sqrt() after importing math.

Alternatively, you can import only specific functions from a module, by stating:

from <modulename> import <function1>, <function2>, <function3>, 

The main advantage of importing specific functions from a module in this way is that in your code, you no longer need to precede the call to a function with the module name.

For example:

import math

print( math.sqrt( 4 ) )

is equivalent to:

from math import sqrt

print( sqrt( 4 ) )

If you want to rename something that you import from a module, you can do so with the keyword as. This might be useful when you use multiple modules that contain things with equal names.

from math import sqrt as squareroot

print( squareroot( 4 ) )

I will now introduce some functions from two standard modules that are often used, and some functions from a module which was developed for this book (you will learn to develop your own modules later). There are many more modules besides the ones introduced here, some of which will come up later in the book, and others which you will have to look up by yourself by the time you need them in practice. However, you may assume that for any more-or-less general problem that you want to solve, someone has made a module that makes solving that problem simple or even trivial. So, in practice, do not start coding immediately, but first investigate whether you can exploit someone else’s efforts.

math

The math module contains some useful mathematical functions. These functions have usually been implemented in a very efficient way, and in general they return a float. I will introduce only a few of these functions here (if you want to learn more of them, look up the math module in the Python reference):

For example:

from math import exp, log

print( "The value of e is approximately", exp( 1 ) )
e_sqr = exp( 2 )
print( "e squared is", e_sqr )
print( "which means that log(", e_sqr, ") is", log( e_sqr ) )

random

The random module contains functions that return pseudo-random numbers. I say “pseudo-random” and not “random,” because it is impossible for digital computers to generate actual random numbers. However, for all intents and purposes you may assume that the functions in the random module cough up random values.

For example:

from random import random, randint, seed

seed()
print( "A random number between 1 and 10 is", randint( 1, 10 ) )
print( "Another is", randint( 1, 10 ) )
seed( 0 )
print( "3 random numbers are:", random(), random(), random() )
seed( 0 )
print( "The same 3 numbers are:", random(), random(), random() )

pcinput

pcinput is a module I wrote for this book. You can find it in Appendix 31, and can easily recreate it (or simply download it from http://www.spronck.net/pythonbook1). It contains four functions which are helpful for getting particular kinds of input from the user in a safe way. The functions are the following:

These functions allow you to write code that asks the user for inputs of a specific data type, and guarantee that the input will indeed be of that data type, i.e., the code does not crash if the user enters something that is unacceptable. The functions are not very nicely designed, as they display messages in English when the user enters something that is wrong (so the functions are less useful if your code is meant to support a different language). But for the purpose of learning Python, they work fine.

Create or download the pcinput module, make sure that it is located in the folder where you write your Python code, then create a file with the code below in it. Run it, try to enter something else than an integer, and see what happens.

from pcinput import getInteger

num1 = getInteger( "Please enter an integer: " )
num2 = getInteger( "Please enter another integer: " )

print( "The sum of", num1, "and", num2, "is", num1 + num2 )

Ask the user to supply a string. Then use that string as a prompt to ask for a float.

Note

I do not explain here how the functions of pcinput work, as they are implemented using concepts that are discussed much later in the book. You will learn, in time, how to develop such functions yourself. For now, do not worry about how they work, but just use them. This is the attitude that you should have towards most standard functions: as long as you know what they do, which parameters they need, and what they return, you do not need to spend time considering how they work.