In the Iterated Prisoner’s Dilemma, two strategies play against each other over multiple rounds. Every round, the strategies can decide to either Coorperate (C) or Defect (D). If both cooperate, they both get 3 points. If both defect, they both get 1 point. If one cooperates and one defects, the one that defects gets 6 points, and the one that cooperates gets nothing. The goal for each strategy is to score as many points as possible.
Below a simple version of the Iterated Prisoner’s Dilemma is coded. A
strategy to play the game is defined by the class Strategy
. The main
loop lets two strategies play each other for 100 rounds (it is not hard
to create a main loop that lets more than two strategies play each other
in pairs, but that increases the size of the code quite a bit and is not
important for the exercise). Strategy
has not implemented the
choice()
method. To create a strategy, you inherit a new class from
Strategy
, and code the choice()
method. Optionally you can also
implement the lastmove()
method, and extend the __init__()
method.
Implement the following strategies:
Random
just plays COOPERATE or DEFECT at random.
AlwaysDefect
always plays DEFECT.
TitForTat
starts with COOPERATE, then plays what the opponent
played on the previous move (the lastmove()
method gets to see
what the opponent played after a choice has been made).
TitForTwoTats
starts with two COOPERATEs, then plays DEFECT if the
opponent played DEFECT on both the previous two moves, otherwise
COOPERATEs.
Majority
starts with COOPERATE, then plays what the opponent
played on the majority of the previous moves.
If you want to implement more strategies, be my guest. Test out some of
the strategies against each other by filling in the assignments for
strategy1
and strategy2
(do not forget to give them a name between
the parentheses).
Note that the shorthand way that I use in this code to write a simple
condition (with a statement like 3 if c1 == COOPERATE else 1
), which
looks like a list comprehension (see Chapter
131),
is just to save some space and make the code a bit more readable. It
would be just as well to write the 4 lines of code that would be needed
to do this with a regular if
statement.
# Iterated Prisoner's Dilemma
COOPERATE = 'C'
DEFECT = 'D'
ROUNDS = 100
class Strategy:
def __init__( self, name="" ):
self.name = name
self.score = 0
def choice( self ):
# Should return COOPERATE or DEFECT
return NotImplemented
def lastmove( self, mymove, opponentmove ):
# Gets passed the last move made, after a call of choice()
pass
def incscore( self, n ):
self.score += n
strategy1 = Strategy()
strategy2 = Strategy()
for i in range( ROUNDS ):
c1 = strategy1.choice()
c2 = strategy2.choice()
if c1 == c2:
strategy1.incscore( 3 if c1 == COOPERATE else 1 )
strategy2.incscore( 3 if c2 == COOPERATE else 1 )
else:
strategy1.incscore( 0 if c1 == COOPERATE else 6 )
strategy2.incscore( 0 if c2 == COOPERATE else 6 )
strategy1.lastmove( c1, c2 )
strategy2.lastmove( c2, c1 )
print( "End score of", strategy1.name, "is", strategy1.score )
print( "End score of", strategy2.name, "is", strategy2.score )